कुब्जानुग्रहः, धनुर्भङ्गः, कुवलयापीडवधः, मल्लयुद्धं, कंसवधः, स्तुतयः
ववल्गतुस् तदा रङ्गे कृष्णसंकर्षणाव् उभौ समानवयसो गोपान् बलाद् आकृष्य हर्षितौ
vavalgatus tadā raṅge kṛṣṇasaṃkarṣaṇāv ubhau samānavayaso gopān balād ākṛṣya harṣitau
Then, in the arena, both Kṛṣṇa and Saṅkarṣaṇa sprang and sported about, and—seizing the cowherd boys of their own age by sheer strength—drew them toward themselves.
Sage Parāśara (narrating to Maitreya)
Avatara: Krishna
Purpose: Kṛṣṇa descends to protect devotees and dismantle Kaṃsa’s adharma while revealing divine sovereignty through human-like play.
Leela: Bala
Dharma Restored: Assurance of divine protection and the sanctification of joy (ānanda) as a mode of dharma among the devoted
Concept: The Lord freely manifests among companions as ‘one of them,’ yet remains the sovereign whose power is effortless and protective.
Vedantic Theme: Brahman
Application: Cultivate simple, trustful devotion—seeing the divine present in ordinary companionship and play, without losing reverence.
Vishishtadvaita: Parabrahman is accessible in saulabhya (easy approachability) while retaining aiśvarya (lordly majesty), harmonizing intimacy and supremacy.
Vishnu Form: Krishna
Bhakti Type: Sakhya
Vyuha Form: Sankarshana
This verse frames the arena scene as līlā—Krishna and Balarama appear playful, yet their effortless strength signals divine sovereignty operating within human events.
Parāśara often presents the Lord’s supremacy through simple, narrative gestures—here, a childlike game becomes a revelation of irresistible strength and control within the unfolding dharmic order.
Krishna’s conduct shows the Vaishnava idea that the Supreme remains fully transcendent while immanent in an avatar—guiding beings and destiny even while appearing as one among them.