वंशवर्णनम्, अनिरुद्धविवाहः, तथा बलराम-रुक्मी द्यूतविवादः
ततः कोपपरीतात्मा निष्ककोटिं हलायुधः ग्लहं जग्राह रुक्मी च तदर्थे ऽक्षान् अपातयत्
tataḥ kopaparītātmā niṣkakoṭiṃ halāyudhaḥ glahaṃ jagrāha rukmī ca tadarthe 'kṣān apātayat
Then Halāyudha (Balarāma), his mind engulfed by anger, staked a wager worth a koti of niṣkas; and for that very wager Rukmī cast the dice.
Sage Parāśara (narrating to Maitreya)
Avatara: Krishna
Purpose: To stage dharma-restoring outcomes through the actions of Balarāma, exposing the peril of pride and unfair play.
Leela: Yuddha
Dharma Restored: Nyāya (fairness) and satya in contest; restraint against adharma in assemblies
Concept: When anger governs the mind, even play becomes a battlefield, and wealth-stakes become instruments of ego.
Vedantic Theme: Dharma
Application: Notice anger’s onset; pause before high-stakes decisions that convert rivalry into harm.
Vishishtadvaita: Mind (antaḥkaraṇa) under krodha loses alignment with dharma; devotion entails inner governance under the Lord’s order.
Vishnu Form: Krishna
The wager frames a clash of royal pride and legitimacy: the act of staking immense wealth becomes a narrative trigger for exposing arrogance and asserting rightful sovereignty through Balarama’s authority.
By stating that Balarama is “overcome by anger” (kopaparītātmā), Parāśara highlights the immediate human impulse within a larger dharmic narrative—where passion precipitates decisive, world-ordering consequences.
In Ansha 5, Krishna and his kin operate within Vishnu’s providential order; even seemingly secular acts like gambling become instruments through which adharma (pride and insult) is checked and rightful rule is reaffirmed.