Virāṭanagara-nivāsa-nirṇaya
Decision to Reside in Virāṭa’s City
वैदूर्यान् काज्चनान् दान्तान् फलैज्योतीरसै: सह | कृष्णॉल्लोहितवर्णाश्वि निर्वत्स्पामि मनोरमान्
yudhiṣṭhira uvāca | vaidūryān kāñcanān dāntān phalair jyotīrasaiḥ saha | kṛṣṇāllohitavarṇāś ca nirvatsyāmi manoramān |
Yudhiṣṭhira said: “I shall set in motion delightful gaming pieces—green like vaidūrya gems, yellow like gold, and others fashioned from ivory—together with pieces of black and red hues, and with dice marked by shining points. Thus, taking the guise of the brāhmaṇa named Kaṅka, I will become a member of the noble King Virāṭa’s court, for I know the art of dice and this game is dear to me.”
युधिछिर उवाच
Even a dharmic person may adopt a socially humble role and conceal identity for a higher duty—protecting others and fulfilling a vow—yet must remain vigilant about personal weaknesses. Yudhiṣṭhira’s choice highlights strategic restraint: using a known skill (dice) within the ethical frame of the incognito year, while implicitly acknowledging the moral peril that gambling once brought.
At the start of the Virāṭa Parva, the Pāṇḍavas plan their final year of exile in disguise. Here Yudhiṣṭhira declares he will enter King Virāṭa’s court as the brāhmaṇa Kaṅka, serving as a courtly companion skilled in dice, moving attractive gaming pieces and dice as part of his assumed occupation.